Lake

It’s a warm summer day of 1986, and you’re driving through the winding roads of a small town in America. The sun is shining, the radio is playing, and life just seems to slow down. This is the feeling that Lake, a game that I recently played, manages to capture perfectly.

In Lake, you play as Meredith Weiss, a big-city girl who decided to take a break from her busy life and spend two weeks in her hometown of Providence Oaks. She promised to deliver mail while her father, the mailman, is out of town on holiday. It’s a simple premise, but executed well. As you drive around the town in your mail truck, you get to know the locals, learn their stories, and appreciate the snail pace of snail mail.

It’s not only the narrative that establishes this theme – the gameplay itself is slow and deliberate. In this post I’d like to break down how game’s mechanics – the space you navigate, the time you perceive, and the freedom you’re allowed – work together to support the laid-back approach. And since I love maps, let’s start by analyzing one!

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Meta Catch ‘Em All

Visiting my parents in Czechia always feels like a trip back to my childhood. The house where I grew up changed only a little, and my room in particular is preserved in almost the exact state I left it. Lord of the Rings movie posters still cover the walls, if a little faded out now. My desk is littered with cheat sheets for the final high school exam. And in the top drawer, in pristine condition, sits a great treasure – my deck of Pokémon cards.

I was obsessed with Pokémon at the turn of the century, when the global phenomenon just hit our country. Every Saturday morning, my friends and I eagerly watched a new episode of the animated TV show. It followed the adventures of Ash Ketchum, aspiring Pokémon master and the protagonist of the video game for Nintendo Game Boy. But none of us actually owned the console. Instead, to feel like Pokémon masters ourselves, we played the trading card game (TCG). Not just played – we role-played.

Each of us pretended to be one of the gym leaders from the show, powerful trainers who others challenge to fight. One friend liked Misty and, like her, specialized on water Z2 Pokémon. Another claimed Lt. Surge and fought with lightning ZL Pokémon, including the signature Pikachu. I boldly assumed the role of Giovanni, the story’s mysterious villain, and built an unbeatable card deck. One by one, I would crush my friends in battle and earn their badges. It’s this deck that now occupies the top drawer, unchanged, enclosed in a glass case. Curious to see how powerful it really was, I recently investigated how well it would fare against top tournament players back then. Turns out it wouldn’t stand a chance. Not only was my deck weak, it didn’t even fit into the meta of that time. Of course there was a meta!

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