Arma 3 Contact


The second project of Bohemia Interactive Amsterdam takes Arma into sci-fi realms and introduces aliens. However, we still wanted to be as authentic as possible, and the expansion’s campaign has more in common with Arrival than with Independence Day or Battle Los Angeles.

I was focused on sandbox design, and among other features, I implemented electromagnetic spectrum functionality. I learned a lot about how it works in real life, and tried to replicate it as accurately as possible, letting players monitor the spectrum or transmit signals in order to communicate with aliens or to deceive enemy patrols.