Starting as Operation Flashpoint community modder, I was hired by title's developer Bohemia Interactive and participated on designing following games every since.
While I still enjoy doing some mission design myself, I prefer to support the team by sharing skills, providing ready-to-use solutions and helping everyone to reach required level of quality.
Game Development leads many to focus solely on improving the Game, forgetting to push the Development bit further as well. My constant goal is to make sure both parts receives the same attention.
Audrey Hepburn arguing community spy-fi learning easter-eggs Tony Scott movies Hideo Kojima Bohemia Interactive troubleshooting RAH-66 Comanche drawing statistics nukes documentation books authenticity Schnobble Tom Clancy history exploiting storytelling united states of america tools questioning sci-fi copying Sony Natalie Portman video games wiki experimenting proceduralism Rihanna guidelines facepalming Stranger the big picture geek consistency winter user interface